Netrix 24 Tbps+ anti-DDoS
The proxy relies on Netrix upstream scrubbing: volumetric floods are absorbed before they reach your server. Automatic mitigation, nothing to configure on your side.
Dedicated anti-DDoS proxy for Minecraft, FiveM, Rust and any other game that exposes TCP/UDP. Simple pricing: you pick your player capacity, we filter. Netrix 24 Tbps+ mitigation + gaming-aware XDP filtering, from our Nozay (44) PoP.

A filtering layer that is simple to switch on, built for community servers that are tired of being knocked offline at night.
The proxy relies on Netrix upstream scrubbing: volumetric floods are absorbed before they reach your server. Automatic mitigation, nothing to configure on your side.
Direct routing from our Nozay PoP to your server. Our in-house XDP/eBPF L4 filtering complements it, with gaming protocol signatures (Minecraft, Source, FiveM) that don't break players.
You pay for what matches the size of your community. 8 tiers from 64 to 1024 concurrent players. Scalable at any time from the client area.
Slide the cursor to the number of concurrent players you want, the price adjusts live. Netrix anti-DDoS, XDP filtering and Discord support included, no commitment.
You host a game server with us or elsewhere and you keep taking attacks. The proxy inserts a filtering layer between the Internet and your server, without changing your hardware.
Your community goes from 50 to 500 players and you don't want to migrate provider at every tier. You upgrade the proxy tier in a few clicks, with immediate capacity.
Several servers behind a single IP frontend. The proxy handles the filtering, your infrastructure stays hidden. Ideal for Minecraft networks, BungeeCord/Velocity, or multi-shard architectures.
Both work. If your server is with HG-Hosting (gaming, VPS, dedicated), it's native. Otherwise, we route the proxy to any IP: another host, your home server, etc.
From mainland France, expect typically +2 to +6 ms compared to a direct connection. For ultra-sensitive competitive gaming, we'll look at it together before you sign: we're transparent about the figures measured from your location.
Yes, upgrade and downgrade from the client area. Proration is applied automatically on the current month's invoice.
Every game that exposes a TCP/UDP port: Minecraft (Java + Bedrock), FiveM, Rust, ARK, Valheim, Source engine (CS2, Gmod, TF2), Palworld, etc. If your game has an exotic anti-cheat signature, tell us before ordering.
Past the limit, new connections are rejected cleanly (kick with a message). We send you an alert so you can upgrade to the next tier. No abrupt cutoff and no surprise overage billing.
Monthly with no commitment. You can cancel or change tier at any time from the client area.
Instant activation after payment. Assisted setup on Discord if you'd like us to look at it together.